Potentiality 35 | Strength 738
Equipping items
Football helmet
× 1
Type: Helmet
Loads: 2.27
Equipment slot: Helmet × 1
Effect when being equipped
Toughness +2
Strength +6
This is a training football helmet under the standards of the NFL.
Leather jacket
× 1
Type: Armor
Loads: 1
Equipment slot: Armor × 1
Effect when being equipped
Endurance +1
Strength +2
Soft black, smooth and supple. It’s not heavy, but it is warm, and the leather is thick enough to repel rain, though not bullets. The leather is worn and looks soft, like the skin of an old man. It shines with the haze of a lifetime of motor oil and countless cigarettes.
Emerald swift pendant
× 1
Type: Necklace
Loads: 0.05
Equipment slot: Necklace × 1
Effect when being equipped
Action point +1
Strength +24
This pendant has a stunning emerald wrapped by a golden purfle. There's slight radiation detected; however, it's unharmful, on the contrary, when you wear it, some freshing energy spreads through your neck. Some tiny letters were carved inside of the purfle: property of Emerald City - crafted by Jacob the deft crafter.
Gas mask
× 1
Type: Adornment
Loads: 1.09
Equipment slot: Adornment × 1
Effect when being equipped
Endurance +3
Strength +12
A gas mask is a mask used to protect the wearer from inhaling airborne pollutants and toxic gases. The mask forms a sealed cover over the nose and mouth but may also cover the eyes and other vulnerable soft tissues of the face. There was a story about the gas masks in Xi's saga, 10 gas masks and 11 people. What's the hell were they supposed to do? Illustrated by Arturiorich
Carrying items
Clean water
× 1
Type: Drink
Loads: 0.1
Effect while being used
  • Agility (Current) + 1

One of the conditions must be met to use
  • Agility (Current) must be 1 shorter than Agility (Total)
In the post-apocalyptic world, clean and uncontaminated water has become a key resource to keep human settlements alive. Carrying a lot of clean water alone in the wilderness is undoubtedly an extremely risky thing to do.
Journey book
× 1
Type: Document
Loads: 0.1
Effect when being carried
Spirit +1
Strength +15
This journey book contains the stories of adventures taken place by the survivors.
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